Even in crowded scenes with tons of gunfire and explosions, the game engine didn’t falter – a welcome change after some of the recent unoptimized releases we’ve seen.Īlso optimized well is the game’s balance – this is where Relic’s many years of RTS experience really shines through, because despite three very different factions none of them seems overpowered. Starcraft 2, by comparison, looks quite dated next to Relic’s latest – which has also been well optimized and ran without any problems on our test rig. Dawn of War III is simply gorgeous to look at, and a testament to how far RTS graphics have come. The quality of the audiovisual presentation also extends beyond the storytelling aspects of the game and into its in-game dynamics. On top of this, the story campaign is also extremely well crafted in terms of storytelling and audiovisual presentation. This change of perspective is great for diversity, but also makes sure you never quite master the intricacies of each race during a single playthrough – giving you the sense that there’s always more to discover and try out. This is demonstrated very well in the game’s single player campaign, in which you assume control of all three factions. What that results in is another new (though subtle) direction for the Dawn of War franchise, with many different ways to play the game. Dawn of War III walks the middle ground between those formulas, offering a return to base building and resource gathering as well as the option to use (and defend against) elite units. Instead, the inclusion of stronger elite units gave the game more options for tactical warfare, a tweak that helped the game be successful enough to carry its momentum throughout all its expansion packs. Where the first game in the series was a fairly traditional RTS game, the second one did away with base building – perhaps disappointing some of the fans of that classic Command and Conquer-type formula. Although they’ve kept us supplied with expansions, it’s been eight years since Dawn of War II and Relic’s moving the franchise into a slightly new direction yet again. When it comes to futuristic titles, it’s been almost seven years since Starcraft 2 and since then we’ve only really had its expansions, Deserts of Kharak and the fairly entertaining (but poorly titled) Grey Goo.ĭawn of War III is of course based on the Warhammer 40,000 universe, and was developed by Relic – also responsible for the RTS classics in the Company of Heroes and Homeworld franchises (though not Kharak). In retrospect, this is probably not too surprising – the previous Dawn of War titles were well received, and the RTS crowd isn’t spoiled for choice. Every time the game was brought to one of the big trade fairs, opportunities to see it were booked faster than you could blink your eyes – causing us to miss out on more than one occasion. A PC-exclusive, we played the game through Steam.ĭawn of War III was definitely eagerly awaited. She’s a vampire who fights for the Empire and Kislev.Relic’s Warhammer 40,000: Dawn of War III has been released, marking a return of the long-running RTS series. ![]() There’s also a free Legendary Hero coming for owners of Total War: Warhammer III in the form of Ulrika Magdova. ![]() Bale Taurus Rider (Fly Monster Cavalry).Zhatan the Black, Commander of the Tower of Zharr. ![]() Drazhoath the Ashen, Sorcerer Prophet of Hashut.Astrogoth Ironhand, High Priest of Hashut.
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