Your computer Iris is given form with a deadly, robotic body. That said, his "Windwalk" ability is much more useful - it allows him to teleport anywhere in your base. Jubi can use his "Flow" ability to deal extra damage with each successive hit of his sword. You can choose from four, but one stands out above the rest.īefore we get into that, here are the stats and abilities of the four Henchmen you can choose from: "The Swordsman" – Jubei (Muscle) You're warned (and rightly so) that you can only have one Henchman to begin with. One of your earliest Main Objectives is to get your first Henchmen. Which Henchmen Should I Pick in Evil Genius 2? It's a good idea to build several Inner Sanctums throughout your base so that your Evil Genius can quickly and conveniently restore their health at a desk or conference table. You absolutely must protect him or her at all costs. There's one final, important thing to note: if your Evil Genius dies, you lose the game. She also boasts the ability to boost the eyesight of her Minions, allowing them to more easily notice infiltrating enemies. Emma (Deception Expert)Įmma is a former spymaster and it shows - she has a slower Heat generation than any of the other Evil Geniuses. She has the game-changing ability to extinguish all fires and repair objects in her immediate area, and she also gets a pretty neat passive that speeds up Research. His Minions pack a heftier punch and so does he - especially when he whips out his rocket launcher "Old School." Zalika (Science Expert) As for his abilities, they largely focus on making Minions work or train faster. He can earn Gold more easily and he starts with some extra Workers. Maximilian is a good choice for people new to the game. There is no correct choice for this part of the Evil Genius 2 Guide for Beginners - it's all about what kind of playstyle you want to go for. There are a total of four Evil geniuses to select from. Which Genius Should I Play in Evil Genius 2? Going forward, you'll end up fighting Super Agents, gaining a Superweapon, and fending off the Forces of Justice. This should be enough to get you started. Critically, many of these rooms offer opportunities for expansion - note how the Barracks and the Power Station have grown compared to the beginning of the Evil Genius 2 Guide for Beginners. It might not be pretty, but it lets me take care of the basics. Here's what my base looked like after the four of the Minion Side Stories: These Minions will also unlock some new rooms, but it might be a good idea to wait before building anything new until you've acquired all of the new Minion types and saved up some Gold. Don't forget to check your Optional Objectives periodically to see if you've earned some more Gold - it can really help in the early game.Ĭontinue with your first set of objectives, unlocking more Minions as you go. It's around this point of our Evil Genius 2 guide that you might start hurting for cash. Build that trainer in the Training Room, train up a new Minion type, and enjoy all of the extra goodies you unlock. Right-click on the Interrogation Chair and you'll be able to construct a trainer for a new minion type. You're going to quickly have four new Minion types and you'll need room for their training apparatuses.Ĭlick on the Holding Cell and then click on the "Escort Prisoner" button. The Training Room, however, has room to expand. In this case, the Prison is small - it only has room for three Holding Cells. Build a training device for the new Minion type. Interrogate the Minion at an Interrogation Chair in your Prison.Lock the Minion away in a Holding cell in your Prison.Capture a new Minion type on the World Stage.
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